Thursday 3 April 2008

The End of Loot Chests

From the beginning of World of Warcraft we have known chests. Random drops of excitement that may contain anything from a shady green to a tasty blue, not to mention food, cloth, leather and all those other nice little bonuses. It does seem however that with the release of the Magisters' Terrace in Patch 2.4 the death toll of the chest has begun.

Yep, no where in the new Magisters' Terrace instance or Sunwell Plateau raid will you find a chest. Personally I think this is a shame. Chests always gave that little bit extra excitement, they could contain anything, even helped pay those repair bills and most importantly actually made me choose rogues to run instances with occasionally instead of hunters and mages.

But despite the excitement, tears and cheers that came from chests there were some draw backs. Ninjas would always run in and loot, rogues would claim they had no lock picking skill then return to the chest after the party disbanded, sometimes parties would just disband because somebody rolled need on a green that they clearly didn't need (Queue flashbacks to people needing useful greens for enchanting mats in deadmines back in the early days)

Instead of the chests focus will now be made on bosses dropping loot, while this is all well and good it does present us with a small problem.

Bind on Equip Items.

Those rare blues and occasional epics that we could sell on. Worth a lot, made your day, godsend to those down on their luck. Unfortunately not may bosses drop bind on equip items. While I understand the Bind on Pickup principal, and agree with it on many levels, I do tink that high quality bindon equip (Non craftables) are a great addition to the game. It is rather sad to lok back on what I have won and then realise that in the future this will more likely happen from a one in a milion random world drop over picking up a juicy chest item.

What do you think?

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