Showing posts with label Sunwell Plateau. Show all posts
Showing posts with label Sunwell Plateau. Show all posts

Monday, 7 April 2008

End Game Healing Maces - Which is the Best?

Today I will be taking a look at two of the best current end game healing maces, namely Archon's Gavel and the Crystal Spire of Karabor. Both of these weapons have amazing stats, but are focused in different areas of healing.

The Crystal Spire of Karabor has an insane healing ability, addint between 180 to 220+ healing to your spells if your terget is below 50% health. However many more healers are swinging towards the new Sunwell Platau Raid in patch 2.4 to pick up Archin's Gavel. While it doesnt have the burst of healing below 50% it does have much higher standard + healing, great for keeping a raid topped up, as well as having a good amount 11 Mp5 anda socket for whatever you may desire.

The choice is a difficult one for Priest and Paladins, although Druids would nearly always go for Archon's Gavel. The choice mainly rests on how you play, main tank healers could find the + healing below 50% an invaluable bonus when the tank is taking heavy damage, likewise raid healers who rarely see below 50% health may find the mana regen and constant plus healing of Archons Gavel a great boost to their raid healing skill. If your groups are hardly seeing below 50% health, then The Crystal Spire of Karabor is infact only a minor upgrade over maces like the Light's Justice from Karazhan, especially for Holy Priests where spirit is such a bonus.

So which would you choose?

Thursday, 3 April 2008

The End of Loot Chests

From the beginning of World of Warcraft we have known chests. Random drops of excitement that may contain anything from a shady green to a tasty blue, not to mention food, cloth, leather and all those other nice little bonuses. It does seem however that with the release of the Magisters' Terrace in Patch 2.4 the death toll of the chest has begun.

Yep, no where in the new Magisters' Terrace instance or Sunwell Plateau raid will you find a chest. Personally I think this is a shame. Chests always gave that little bit extra excitement, they could contain anything, even helped pay those repair bills and most importantly actually made me choose rogues to run instances with occasionally instead of hunters and mages.

But despite the excitement, tears and cheers that came from chests there were some draw backs. Ninjas would always run in and loot, rogues would claim they had no lock picking skill then return to the chest after the party disbanded, sometimes parties would just disband because somebody rolled need on a green that they clearly didn't need (Queue flashbacks to people needing useful greens for enchanting mats in deadmines back in the early days)

Instead of the chests focus will now be made on bosses dropping loot, while this is all well and good it does present us with a small problem.

Bind on Equip Items.

Those rare blues and occasional epics that we could sell on. Worth a lot, made your day, godsend to those down on their luck. Unfortunately not may bosses drop bind on equip items. While I understand the Bind on Pickup principal, and agree with it on many levels, I do tink that high quality bindon equip (Non craftables) are a great addition to the game. It is rather sad to lok back on what I have won and then realise that in the future this will more likely happen from a one in a milion random world drop over picking up a juicy chest item.

What do you think?