Showing posts with label Instances. Show all posts
Showing posts with label Instances. Show all posts

Thursday, 15 May 2008

Should they Revamp the Old Instances

Like most people I love doing Heroics, old isntances with fresh challenges and some pretty nice gems to boot. I have done some more times than is wise, leaving me with a slight distaste for them, but even after I have grown tired I still find myself going back when it's the daily heroic.

The question arises though, why not make all instances have a Heroic Mode, with better loot and some fun quirks.

Running gnomeregan with maybe a gauntlet stage as you head down, Deadmines with an Epic Van Cleef or maybe going through Shadowfang Keep (One of my favorite, if not more pain in the arse instances to get to)

I would quite like a Heroic Scarlet Monestary, Cathedral was a hellova fun instance in my view, as was SM Library and SM Armoury. These instances were a staple of my levelling and I have to admit I miss them sometimes!

But with the new heroics I think there should definately be new challenges, like the gauntlet in ZA or maybe just bosses with more inventive special abilities that we saw appear in the burning crusade (I loved the variety in Karazhan!) Hell why not have a Heroic Karazhan!

Do you think that the old instances should get given a Heroic Mode?

Thursday, 3 April 2008

The End of Loot Chests

From the beginning of World of Warcraft we have known chests. Random drops of excitement that may contain anything from a shady green to a tasty blue, not to mention food, cloth, leather and all those other nice little bonuses. It does seem however that with the release of the Magisters' Terrace in Patch 2.4 the death toll of the chest has begun.

Yep, no where in the new Magisters' Terrace instance or Sunwell Plateau raid will you find a chest. Personally I think this is a shame. Chests always gave that little bit extra excitement, they could contain anything, even helped pay those repair bills and most importantly actually made me choose rogues to run instances with occasionally instead of hunters and mages.

But despite the excitement, tears and cheers that came from chests there were some draw backs. Ninjas would always run in and loot, rogues would claim they had no lock picking skill then return to the chest after the party disbanded, sometimes parties would just disband because somebody rolled need on a green that they clearly didn't need (Queue flashbacks to people needing useful greens for enchanting mats in deadmines back in the early days)

Instead of the chests focus will now be made on bosses dropping loot, while this is all well and good it does present us with a small problem.

Bind on Equip Items.

Those rare blues and occasional epics that we could sell on. Worth a lot, made your day, godsend to those down on their luck. Unfortunately not may bosses drop bind on equip items. While I understand the Bind on Pickup principal, and agree with it on many levels, I do tink that high quality bindon equip (Non craftables) are a great addition to the game. It is rather sad to lok back on what I have won and then realise that in the future this will more likely happen from a one in a milion random world drop over picking up a juicy chest item.

What do you think?